xreal artwork and general concept ideas

environment

A after-war civilization present on earth some years after the fall of mankind due to the fourth world war. Living in peace, the threat of violence, murder and war is still present. To feed the hunger for blood people from all social stratums are fighting in virtual battles for glory. Due to the help of technology no real blood is cast, the players remain healthy after battle even the play hurts badly and causes damage to brain and nervous system. The pain is real ,the adrenaline is real, the violance is real. Media is present all over - the games are send to every household and are very popular on public viewing. The battles take place in abandoned ruins of the last civilization in old factories and facilitys , underground mines and lost cities.

evironment sketches

http://qffx2-dev.de/xreal/artwork/artwork_ambient01.png

http://qffx2-dev.de/xreal/artwork/artwork_ambient02.png

http://qffx2-dev.de/xreal/artwork/artwork_ambient03.png

high society viewing

ruins of lost civilizations

public viewing

characters

http://qffx2-dev.de/xreal/artwork/artwork_character_shina01.png

early idea of Shina - a young women grown up as an orphan in the slums of capital city. Accustomed to survive in a sad world she wants to become the number one in a mensdominated world of violence. She's got a fable for small weapons like handguns and rifles, her advantage is her incredible speed and cleverness.

items

http://qffx2-dev.de/xreal/artwork/artwork_flag.png

Idea for Capture the Flag - gamemode flag item. Build from rotten compounds from the last civilization the flag symbols victory. As long as a team holds the flag they get points and the sympathy of the viewers

more will follow soon...

Artwork (last edited 2008-08-09 10:20:40 by AdrianFuhrmann)

SourceForge.net Logo