Frequently Asked Questions

  1. Frequently Asked Questions
    1. General
    2. Hardware
    3. Bug Reports
    4. GtkRadiant level editor
    5. Compiling the SourceCode

General

Q: What is the XreaL's FAQ about anyway?
A: We will try to answer the most commonly asked questions here, so you can get on to playing XreaL.

Q: What's the goal of XreaL?
A: XreaL will be a non-commercial free multiplayer first person shooter similar to Quake 3 Arena. XreaL will be open source software and freeware. It will be a Total Conversion and not just an enhanced Quake 3 Arena modification.

Q: So, you're going to recreate all the Q3A media?
A: Everything that is needed to make a standalone running game and that does not conflict with Quake 3 Arena's EULA license.

Q: Can I run my favorite Q3A mod with XreaL?
A: No, It's like you would try to run it with Call of Duty.

Q: When I start the xreal.exe I get "This application has failed to start because the application configuration is incorrect."
A: You need to download and install the Microsoft Visual C++ 2008 Redistributable Package (x86)

Q: Where are config, save, and other personal files stored?
A: It depends on the OS you are using.

Q: How do I set a non-standard resolution? Widescreen?
A: You can customize non-standard resolution with r_mode -1, e.g:

  * r_mode -1
  * r_customHeight 800
  * r_customWidth 1280
  * r_cusomAspect 1.6  // only needed for 16:10

Then you can try your specified solution with vid_restart Note that the in-game video preferences will not list your new resolution. This is normal.

Q: I'm looking for an engine for our game project. What can XreaL offer?
A: XreaL provides a complete tool chain for game content creation. You will get:

Hardware

Q: What GFX card do I need to play XreaL?
A: You need a GFX card that features a DirectX9 GPU with Shader Model 3.0 support and your OpenGL driver needs to support the OpenGL Shader Language. Every card newer than the Geforce 6600 GT and the ATI Radeon X1300 should be compatible. You should also use the very latest drivers from your card manufacturers website.

Bug Reports

XreaL is not perfect, it's not bug free as every other software. For fixing as much problems as possible we need as much bug reports as possible. We can't fix anything if we don't know about the problems.

The best way for telling us about a bug is by submitting a bug report at the Source Forge project page: http://sourceforge.net/tracker/?group_id=27204 The most important fact about this Source Forge bug tracker is that we can't simply forget to fix the bugs which are posted there. It's also a great way to keep track of fixed stuff.

If you want to report an issue with the game, you should make sure that your report includes all information useful to characterize and reproduce the bug.

/!\ NOTE: We can't help you with OS-specific issues like configuring OpenGL correctly, configuring ALSA or configuring the network.

GtkRadiant level editor

Q: I'm getting cryptic error messages about missing entries in DLL files when I try to run GtkRadiant. What's causing this?
A: Make sure that you have installed the GTK runtime library from http://gladewin32.sourceforge.net. If that's the case then this is usually caused by incompatible libraries installed somewhere in your PATH. Most likely there's a bad version of intl.dll, libxml2.dll, xmlparse.dll or xmltok.dll in your Windows\System32 folder. Rename or remove it, and GtkRadiant should load fine.

Compiling the SourceCode

Q: Where can I get the latest SourceCode?
A: You can get it from our Subversion repository here at SourceForge: SourceCode

Q: How can I compile the source with Visual C++ 2005? It gives a ton of errors!
A: Look into the README.txt. It gives you detailed instructions how to set up Visual C++ 2005 Express Edition and all needed SDKs.

XreaLWiki: FAQ (last edited 2008-05-11 10:13:16 by RobertBeckebans)

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