This page is quite technical. You can see groups of the engine, game and tools derived by the id Tech 3 GPL source.

  1. Engine
    1. General
    2. Renderer
      1. General
      2. Supported Image Formats
      3. Supported Model Formats
      4. Lighting
      5. Shadowing
      6. Materials and Shaders
      7. Special effects
      8. Skeletal Animation
    3. Networking
      1. Client
      2. Server
    4. Physics
    5. AI
    6. Sound
      1. Supported Audio Formats
    7. Platforms
  2. Game
    1. Client Game
    2. Server Game
    3. User Interface
  3. XMap2
  4. GtkRadiant

Engine

General

Renderer

General

Supported Image Formats

Supported Model Formats

Lighting

Shadowing

Materials and Shaders

Special effects

Skeletal Animation

Networking

Client

Server

/!\ TODO add information

Physics

AI

Sound

Supported Audio Formats

Platforms

The XreaL engine is platform independent. Which means in this case it will run on more than one platform, which are currently:

Game

Client Game

Server Game

User Interface

XMap2

GtkRadiant

XreaLWiki: Features (last edited 2008-05-11 10:30:51 by RobertBeckebans)

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