Minimum system requirements:
- CPU: 2 GHz Intel compatible
- System Memory: 512MB
Graphics card: GeForce 6600 GT or any other Shader Model 3.0 compatible GFX card
Recommended system requirements:
- CPU: 3 GHz + Intel compatible
- System Memory: 1024MB+
- Graphics card: Geforce 8800 GT, ATI HD 3850 or higher.
There are no plans to support older hardware, in fact our system requirements may increase a bit more in the future.
Guidelines
Characters
Average recommended Polycount: 1,500-5,000
Weapons
Average recommended Polycount: 1,000-3,000
Level
Average recommended inview Polycount: 50,000 - 250,000
Note: Its important to remember that lights double the polycount of the polys within their radius, and these inview polycount recommendations factor in lighting.
Recommended mesh count (drawn) in view: 200-1000
Total recommended mesh counts in level: 1000-8000
Texture usage:
Texture count is indirectly CPU dependant, because the more textures on screen = higher drawn count (meshes), and mesh count is cpu dependant. Combining multiple smaller textures into a single larger texture can help performance considerably. There are no hard-and-fast rules for texture sizes, but multiple 2048x2048 textures are common for large or important objects. The majority of game objects use at least a diffuse texture, and can also use other textures such as a normal map or a specular map for added realism or effects. However, the type and use of textures, as well as how they are stored, are solely dependent on the shaders in your application.
