Modeller / Texture Artist

Job Description

XreaL Team's Modeller/Texture Artist will be responsible for creating a consistently high standard of art for the game.
Contribute to the artistic style (Q3A) of the game
Produce high-poly models and low-poly models

Essential

Thorough knowledge of and experience with Maya, Max, Lightwave, or Blender
Thorough knowledge of and experience with Photoshop or Gimp
Basic knowledge of the Doom 3 or Quake 4 engine, its technologies and features
Basic knowledge of the Doom 3 .mtr syntax for creation of Doom3 style materials
Basic knowledge of up-to-date graphics technologies and their implementation in games

If you think you have what it takes, send an email to RobertBeckebans with some examples of your previous work and I will try to get back to you ASAP.

XreaLWiki: HelpWanted (last edited 2008-02-29 21:01:54 by RobertBeckebans)

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