/!\ NOTE: This section shows media assets by the game Quake3 Arena for technology demonstration purposes. These are copyrighted material by id Software Inc. and will be in no way part of the final XreaL Total Conversion.

Quake4 MP map YAN'S TEST by Yan 'Method' Ostretsov with variance shadow mapping

http://xreal.sourceforge.net/screenshots/yan_test/shot0082.jpg http://xreal.sourceforge.net/screenshots/yan_test/shot0083.jpg http://xreal.sourceforge.net/screenshots/yan_test/shot0084.jpg http://xreal.sourceforge.net/screenshots/yan_test/shot0085.jpg http://xreal.sourceforge.net/screenshots/yan_test/shot0086.jpg

omni-directional variance soft shadow mapping

http://xreal.sourceforge.net/screenshots/softshadows/shot0027.jpg http://xreal.sourceforge.net/screenshots/softshadows/shot0028.jpg

hardware occlusion culling of light volumes

http://xreal.sourceforge.net/screenshots/hardware_occlusion_culling/shot0000.jpg http://xreal.sourceforge.net/screenshots/hardware_occlusion_culling/shot0001.jpg

skeletal character animation

http://xreal.sourceforge.net/screenshots/revility/shot0008.jpg http://xreal.sourceforge.net/screenshots/revility/shot0009.jpg

skeletal view weapon animation

http://xreal.sourceforge.net/screenshots/revility/weapons/shot0013.jpg http://xreal.sourceforge.net/screenshots/revility/weapons/shot0010.jpg

ScreenShots (last edited 2008-07-29 19:51:24 by RobertBeckebans)

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